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1.
We Play The Witness with Jonathan Blow [video] (youtube.com)
by rain1 to gamedev design 1 hour ago | 1 comment
2.
Creating Isometric Worlds: A Primer for Game Developers (tutsplus.com)
by shawn to gamedev pixelart isometric 3 days ago | discuss
3.
I finally released my video game [self-promotion] (steampowered.com)
9 points by enkiv2 to news show games shamelessplugs gamedev 9 days ago | 5 comments
4.
DDrace Network (ddnet.tw)
by __ to games gamedev modding 10 days ago | discuss
5.
Ray Tracing Gems Preview (nvidia.com)
by palish to books rendering gamedev 12 days ago | discuss
6.
How to play PUBG on AWS (medium.com)
2 points by farmer to guides dev gamedev 14 days ago | 1 comment
7.
Halcyon Days (dadgum.com)
4 points by rain1 to gamedev people 23 days ago | discuss
8.
Pathfinding for Tower Defense (redblobgames.com)
3 points by sillysaurus to dev gamedev 50 days ago | 4 comments
9.
Non-Euclidean Rendering [video] (youtube.com)
by shawn to videos rendering gamedev 38 days ago | 1 comment
10.
Recovering Nintendo's Lost SimCity for the NES (gamehistory.org)
2 points by palish to dev gamedev historical 52 days ago | discuss
11.
How Atari created the iconic Star Wars arcade game (arcadeblogger.com)
by sillysaurus to dev historical gamedev 50 days ago | discuss
12.
How DOOM fire was done (fabiensanglard.net)
by palish to dev graphics gamedev 52 days ago | 1 comment
13.
Andy Gavin: "From the late 80s through 2000s Lisp was my language of choice." (news.ycombinator.com)
by shawn to hn lisp andygavin gamedev dev 57 days ago | 1 comment

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