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1.
I finally released my video game [self-promotion] (steampowered.com)
9 points by enkiv2 to news show games shamelessplugs gamedev on Feb 11, 2019 | 5 comments
2.
Pathfinding for Tower Defense (redblobgames.com)
3 points by sillysaurus to dev gamedev on Jan 1, 2019 | 4 comments
3.
Halcyon Days (dadgum.com)
4 points by rain1 to gamedev people on Jan 28, 2019 | discuss
4.
Remaking Celeste's Lighting (medium.com)
2 points by shawn to gamedev graphics on March 13, 2019 | discuss
5.
The StarCraft path-finding hack (codeofhonor.com)
2 points by shawn to gamedev pathfinding on Feb 23, 2019 | discuss
6.
The Witness Documentary [video] (youtube.com)
2 points by rain1 to video gamedev indie design on Feb 21, 2019 | discuss
7.
We Play The Witness with Jonathan Blow [video] (youtube.com)
2 points by rain1 to gamedev design on Feb 21, 2019 | 1 comment
8.
How to play PUBG on AWS (medium.com)
2 points by farmer to guides dev gamedev on Feb 6, 2019 | 1 comment
9.
Recovering Nintendo's Lost SimCity for the NES (gamehistory.org)
2 points by palish to dev gamedev historical on Dec 31, 2018 | discuss
10.
In which another game is jammed - Technomancy (technomancy.us)
by rain1 to lisp gamedev on May 8, 2019 | discuss
11.
Jump Point Search Explained (2013) (zerowidth.com)
by shawn to gamedev pathfinding on Feb 23, 2019 | discuss
12.
Creating Isometric Worlds: A Primer for Game Developers (tutsplus.com)
by shawn to gamedev pixelart isometric on Feb 18, 2019 | discuss
13.
DDrace Network (ddnet.tw)
by __ to games gamedev modding on Feb 11, 2019 | discuss
14.
Ray Tracing Gems Preview (nvidia.com)
by palish to books rendering gamedev on Feb 9, 2019 | discuss
15.
Non-Euclidean Rendering [video] (youtube.com)
by shawn to videos rendering gamedev on Jan 14, 2019 | 1 comment
16.
How Atari created the iconic Star Wars arcade game (arcadeblogger.com)
by sillysaurus to dev historical gamedev on Jan 1, 2019 | discuss
17.
How DOOM fire was done (fabiensanglard.net)
by palish to dev graphics gamedev on Dec 31, 2018 | 1 comment
18.
Andy Gavin: "From the late 80s through 2000s Lisp was my language of choice." (news.ycombinator.com)
by shawn to hn lisp andygavin gamedev dev on Dec 25, 2018 | 1 comment

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