1. | | I finally released my video game [self-promotion] (steampowered.com) |
| 9 points by enkiv2 to news show games shamelessplugs gamedev on Feb 11, 2019 | 5 comments |
|
2. | | Pathfinding for Tower Defense (redblobgames.com) |
| 3 points by sillysaurus to dev gamedev on Jan 1, 2019 | 4 comments |
|
3. | | Halcyon Days (dadgum.com) |
| 4 points by rain1 to gamedev people on Jan 28, 2019 | discuss |
|
4. | | Remaking Celeste's Lighting (medium.com) |
| 2 points by shawn to gamedev graphics on March 13, 2019 | discuss |
|
5. | | The StarCraft path-finding hack (codeofhonor.com) |
| 2 points by shawn to gamedev pathfinding on Feb 23, 2019 | discuss |
|
6. | | The Witness Documentary [video] (youtube.com) |
| 2 points by rain1 to video gamedev indie design on Feb 21, 2019 | discuss |
|
7. | | We Play The Witness with Jonathan Blow [video] (youtube.com) |
| 2 points by rain1 to gamedev design on Feb 21, 2019 | 1 comment |
|
8. | | How to play PUBG on AWS (medium.com) |
| 2 points by farmer to guides dev gamedev on Feb 6, 2019 | 1 comment |
|
9. | | Recovering Nintendo's Lost SimCity for the NES (gamehistory.org) |
| 2 points by palish to dev gamedev historical on Dec 31, 2018 | discuss |
|
10. | | In which another game is jammed - Technomancy (technomancy.us) |
| by rain1 to lisp gamedev on May 8, 2019 | discuss |
|
11. | | Jump Point Search Explained (2013) (zerowidth.com) |
| by shawn to gamedev pathfinding on Feb 23, 2019 | discuss |
|
12. | | Creating Isometric Worlds: A Primer for Game Developers (tutsplus.com) |
| by shawn to gamedev pixelart isometric on Feb 18, 2019 | discuss |
|
13. | | DDrace Network (ddnet.tw) |
| by __ to games gamedev modding on Feb 11, 2019 | discuss |
|
14. | | Ray Tracing Gems Preview (nvidia.com) |
| by palish to books rendering gamedev on Feb 9, 2019 | discuss |
|
15. | | Non-Euclidean Rendering [video] (youtube.com) |
| by shawn to videos rendering gamedev on Jan 14, 2019 | 1 comment |
|
16. | | How Atari created the iconic Star Wars arcade game (arcadeblogger.com) |
| by sillysaurus to dev historical gamedev on Jan 1, 2019 | discuss |
|
17. | | How DOOM fire was done (fabiensanglard.net) |
| by palish to dev graphics gamedev on Dec 31, 2018 | 1 comment |
|
18. | | Andy Gavin: "From the late 80s through 2000s Lisp was my language of choice." (news.ycombinator.com) |
| by shawn to hn lisp andygavin gamedev dev on Dec 25, 2018 | 1 comment |
|